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Metastability and Eye Movements: A Dynamical‑Systems Interpretation

  1. Why metastability is a natural language for gaze behavior The idea that perception, attention, and neural activity evolve through transiently stable states has deep roots in cognitive science and neuroscience. Concepts such as attractors , basins , noise‑induced transitions , and escape times appear in work on perceptual switching, decision‑making, and neural population dynamics (Kelso, 1995; Rabinovich et al., 2008; Deco & Jirsa, 2012). Eye movements, especially the alternation between fixations and saccades ,   fit remarkably well into this metastable picture. The Freidlin–Wentzell theory of rare events (Freidlin & Wentzell, 2012) provides a rigorous mathematical language for these intuitions. 2. Fixations as metastable states  Consider the gaze position X t as the state of a stochastic dynamical system. During a fixation the  gaze remains confined to a small region, microsaccades and noise generate small fluctuations, and the gaze tends to return...

ACCUMULATION OF INFORMATION IN THE CORTICAL CIRCUITRY

Even simple (visual) decisions imply higher cognitive functions that integrate noisy sensory stimuli, prior knowledge and the costs-and-benefits related to possible actions in function of their time of occurrence. Accumulation of noisy information is a reliable pattern performed by neural pools in cortical circuitry during decision making (DM) process. This process is time absorbing, especially when the quality of information is poor and there exist many possible alternatives to valuate and compare. There exists large consensus in the studies of DM toward the conformation of a phase of accumulation of evidence until a decision is made [1] . That is, the decision maker is expected to keep on gathering information until the evidence in favor of one of the alternatives suffices. Thus, the stochastic integration of information up to a certain threshold gives rise to a speed-and-accuracy tradeoff (the performance of the responses increases for slower response times) that is bounded ...

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